I am leaving this blog behind for a more contemporary blog, with less clutter and more focus.
Wednesday, 28 September 2016
Friday, 6 May 2016
Final Week, Physical Studio Typography
After deciding to continue forwards with my favourite typeface, the runic inspired one, I traced out 26 identially sized spaces on the graph paper and began to draw them, using rulers and pencil, before using pens to finish them up.
Week Two Physical Studio Typography
This is the continuation of last weeks work, where the typeface styles I initially conceptualised are fleshed out into full, yet still sketched, alphabets.
Week One, physical Studio Typography
Here we were tasked with learning about three typographers, and using their influences to help inform the starting basics of our own set of type, making three distinct typefaces for the letters A, N, E, S and G.
The first typeface I began developing was based upon a runic design, partially inspired by the alphabets used in The Lord of The Rings.
The second was slightly more geometrically informed, using only straight lines with a cartoonish extrusion and shading.
The last was extremely geometrically informed, being created exclusively with triangles.
The first typeface I began developing was based upon a runic design, partially inspired by the alphabets used in The Lord of The Rings.
The second was slightly more geometrically informed, using only straight lines with a cartoonish extrusion and shading.
The last was extremely geometrically informed, being created exclusively with triangles.
Cinema 4D logo
In one of the longest process and production workshops; we all learned how to create basic objects within Cinema 4D and manipulate them, altering their shape and form, as well as their possition in space, and animate them moving and constricting within this space.
We also learned how to nest different objects and functions, as well as create materials to change the way these objects look.
Finally, we used light in order to give our logos depth whilst they were animated, culminating in the final product.
We also learned how to nest different objects and functions, as well as create materials to change the way these objects look.
Finally, we used light in order to give our logos depth whilst they were animated, culminating in the final product.
Photoshop tutorial
Using the pen tool in photoshop to create an intricate and interesting line that is then duplicated and spaced equally beneath the previous line, a very visually interesting effect is created, which is further enhanced using both the inner and outer glow options, as well as shadow.
Illustrator Process and Production
Using illustator's vector making tool, and selecting different colour compositions to alter and create the ideal feel and composition; I created a poster in a similar vain to the "Hope" poster, used by Barak Obama in 2012, for a TV show character as a pseudo-poster.
Final Year Animation
3D Typography
Wednesday, 3 February 2016
Essay, Expanded.
Because the Wednesday (27th) and Monday (1st) Seminars were rather similar in what was discussed, Iv'e decided to group them both here, rather than repeating myself.
When deciding how to develop my essay question, Culture/Subculture, further, I decided to look into the things that I liked and could discuss, before eventually settling on the idea of music.
The way that music is designed for, and by extensions to cultures and subcultures within them, have a lot of potential for discussion, as well as how the various styles have developed along with the music, and the influences they will have had on one another.
The two major genres I want to discuss are Punk and EDM, as I believe they are the best at representing two different ends of the spectrum of design.
Saturday, 30 January 2016
How to approach Sound Visualization
In the Wednesday Seminar we were shown the many different techniques we had available to us, as well as how to think a little more logically with more digital processes.
The majority of the work shown to us was James' own, and discusses a lot of the technical details of creating visuals for sound, such as manipulating pitch and different levels as inputs to create visuals, and even using visuals as the basis for creating music.
This session generated many ideas for my own project, and whilst I may not have the technical knowledge to hook up a contraption to visualize sound (yet), it doesn't mean I can't execute these ideas manually, with the logical mindset that a computer would use when it activates.
The majority of the work shown to us was James' own, and discusses a lot of the technical details of creating visuals for sound, such as manipulating pitch and different levels as inputs to create visuals, and even using visuals as the basis for creating music.
This session generated many ideas for my own project, and whilst I may not have the technical knowledge to hook up a contraption to visualize sound (yet), it doesn't mean I can't execute these ideas manually, with the logical mindset that a computer would use when it activates.
Thursday, 28 January 2016
Kinetic Typography
This short little video used many techniques within After Effects, initially conceptualized within Photoshop. The Video uses Keyframe animation in conjunction with transparency, masks. translations and rotations, as well as the graph tool to create added smoothing and weigh to the animation.
Overall, this piece took 5 hours to complete.
Tuesday, 26 January 2016
Exploring G# Minor: Mozart to motion graphics
In this Lecture, Sara added context to our Studio work by discussing her own work within the field of visualization of sound
The key ideas I got out of it (beyond the ones I came up with to try within my own project) is how the music and visuals need to reinforce one another. If the music is emotive in a particular way, the visuals need to reflect that, helping to sell the narrative of the music.
There needs to be a harmony between the two elements, or the dissonance needs to be thematic.
The key ideas I got out of it (beyond the ones I came up with to try within my own project) is how the music and visuals need to reinforce one another. If the music is emotive in a particular way, the visuals need to reflect that, helping to sell the narrative of the music.
There needs to be a harmony between the two elements, or the dissonance needs to be thematic.
Tuesday, 19 January 2016
Essay
Whilst initially given the initial basis for the essay before we broke up in December; we've begun working on the question we'd be choosing to write about, as well as the contents that will make up the work.
The three questions are "Cultures/Subcultures: In relation to graphic design", "Branding/Antibranding: In relation to graphic design" and "Prequels/Sequels: In relation to graphic design"
In this process we will be doing all of our own research and generating our own points to discuss within the essay.
I have decided that I will be exploring the "Cultures and Subcultures" question for my essay.
The three questions are "Cultures/Subcultures: In relation to graphic design", "Branding/Antibranding: In relation to graphic design" and "Prequels/Sequels: In relation to graphic design"
In this process we will be doing all of our own research and generating our own points to discuss within the essay.
I have decided that I will be exploring the "Cultures and Subcultures" question for my essay.
Monday, 18 January 2016
Visualization of Sound
For our newest project, we've been tasked with creating 8 pieces of unique and interesting visual responses out of 11 possible songs, trying to make the responses meaningful and thematic to the songs we're trying to visualize.
For this project, we are to include any number of techniques to create the responses, Including both moving and static pieces.
Because of the vast amounts of tools and techniques available, it's important to define what is and what isn't possible with the constraints Iv'e been given (two pieces a week)
Some of my ideas, right now include;
Rotoscoping myself dancing, seismology graphs, cymatics, kinetic typography, iconography, representing the data; and so forth.
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About Me
- BigLittleSquareStudio
- I was told to make a blog, for university, and people took this very seriously. And I'm not saying that I haven't (or that there's anything wrong with serious) but I think the best work is made when you are having fun and enjoying what you do. So I'm going to make this enjoyable; both for me and those who end up reading it. And what's more fun than being corporate?! Wait. That doesn't sound correct at all. No matter! I've turned this blog (and myself!) into a brand! A company! An idea... and as batman always says, ideas can't be killed. (But I can please don't kill me) Wow. I am getting sidetracked. Fun! Excitement! Intrigue... These are some of the things you may or may not find here. Because it's mostly going to be graphics work. And writings, about graphics work. Probably both... But I've been known to do what I please. I'm a maverick, a loose cannon. You don't know what I'm going to do next. Probably some really good work. I ran out of things to say about 2 paragraphs ago, what are you still doing here? You should really be looking at all my academic work, it’s much more impressive and interesting than, whatever this is.