Saturday, 30 January 2016

How to approach Sound Visualization

In the Wednesday Seminar we were shown the many different techniques we had available to us, as well as how to think a little more logically with more digital processes.

The majority of the work shown to us was James' own, and discusses a lot of the technical details of creating visuals for sound, such as manipulating pitch and different levels as inputs to create visuals, and even using visuals as the basis for creating music.

This session generated many ideas for my own project, and whilst I may not have the technical knowledge to hook up a contraption to visualize sound (yet), it doesn't mean I can't execute these ideas manually, with the logical mindset that a computer would use when it activates.

About Me

I was told to make a blog, for university, and people took this very seriously. And I'm not saying that I haven't (or that there's anything wrong with serious) but I think the best work is made when you are having fun and enjoying what you do. So I'm going to make this enjoyable; both for me and those who end up reading it. And what's more fun than being corporate?! Wait. That doesn't sound correct at all. No matter! I've turned this blog (and myself!) into a brand! A company! An idea... and as batman always says, ideas can't be killed. (But I can please don't kill me) Wow. I am getting sidetracked. Fun! Excitement! Intrigue... These are some of the things you may or may not find here. Because it's mostly going to be graphics work. And writings, about graphics work. Probably both... But I've been known to do what I please. I'm a maverick, a loose cannon. You don't know what I'm going to do next. Probably some really good work. I ran out of things to say about 2 paragraphs ago, what are you still doing here? You should really be looking at all my academic work, it’s much more impressive and interesting than, whatever this is.