In the Wednesday Seminar we were shown the many different techniques we had available to us, as well as how to think a little more logically with more digital processes.
The majority of the work shown to us was James' own, and discusses a lot of the technical details of creating visuals for sound, such as manipulating pitch and different levels as inputs to create visuals, and even using visuals as the basis for creating music.
This session generated many ideas for my own project, and whilst I may not have the technical knowledge to hook up a contraption to visualize sound (yet), it doesn't mean I can't execute these ideas manually, with the logical mindset that a computer would use when it activates.
Saturday, 30 January 2016
Thursday, 28 January 2016
Kinetic Typography
This short little video used many techniques within After Effects, initially conceptualized within Photoshop. The Video uses Keyframe animation in conjunction with transparency, masks. translations and rotations, as well as the graph tool to create added smoothing and weigh to the animation.
Overall, this piece took 5 hours to complete.
Tuesday, 26 January 2016
Exploring G# Minor: Mozart to motion graphics
In this Lecture, Sara added context to our Studio work by discussing her own work within the field of visualization of sound
The key ideas I got out of it (beyond the ones I came up with to try within my own project) is how the music and visuals need to reinforce one another. If the music is emotive in a particular way, the visuals need to reflect that, helping to sell the narrative of the music.
There needs to be a harmony between the two elements, or the dissonance needs to be thematic.
The key ideas I got out of it (beyond the ones I came up with to try within my own project) is how the music and visuals need to reinforce one another. If the music is emotive in a particular way, the visuals need to reflect that, helping to sell the narrative of the music.
There needs to be a harmony between the two elements, or the dissonance needs to be thematic.
Tuesday, 19 January 2016
Essay
Whilst initially given the initial basis for the essay before we broke up in December; we've begun working on the question we'd be choosing to write about, as well as the contents that will make up the work.
The three questions are "Cultures/Subcultures: In relation to graphic design", "Branding/Antibranding: In relation to graphic design" and "Prequels/Sequels: In relation to graphic design"
In this process we will be doing all of our own research and generating our own points to discuss within the essay.
I have decided that I will be exploring the "Cultures and Subcultures" question for my essay.
The three questions are "Cultures/Subcultures: In relation to graphic design", "Branding/Antibranding: In relation to graphic design" and "Prequels/Sequels: In relation to graphic design"
In this process we will be doing all of our own research and generating our own points to discuss within the essay.
I have decided that I will be exploring the "Cultures and Subcultures" question for my essay.
Monday, 18 January 2016
Visualization of Sound
For our newest project, we've been tasked with creating 8 pieces of unique and interesting visual responses out of 11 possible songs, trying to make the responses meaningful and thematic to the songs we're trying to visualize.
For this project, we are to include any number of techniques to create the responses, Including both moving and static pieces.
Because of the vast amounts of tools and techniques available, it's important to define what is and what isn't possible with the constraints Iv'e been given (two pieces a week)
Some of my ideas, right now include;
Rotoscoping myself dancing, seismology graphs, cymatics, kinetic typography, iconography, representing the data; and so forth.
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About Me
- BigLittleSquareStudio
- I was told to make a blog, for university, and people took this very seriously. And I'm not saying that I haven't (or that there's anything wrong with serious) but I think the best work is made when you are having fun and enjoying what you do. So I'm going to make this enjoyable; both for me and those who end up reading it. And what's more fun than being corporate?! Wait. That doesn't sound correct at all. No matter! I've turned this blog (and myself!) into a brand! A company! An idea... and as batman always says, ideas can't be killed. (But I can please don't kill me) Wow. I am getting sidetracked. Fun! Excitement! Intrigue... These are some of the things you may or may not find here. Because it's mostly going to be graphics work. And writings, about graphics work. Probably both... But I've been known to do what I please. I'm a maverick, a loose cannon. You don't know what I'm going to do next. Probably some really good work. I ran out of things to say about 2 paragraphs ago, what are you still doing here? You should really be looking at all my academic work, it’s much more impressive and interesting than, whatever this is.