Monday, 23 November 2015

Week 1: Experimentation

After going out into the world and getting a few ideas here and there, I felt I had finally got some ideas on how to develop the sets of research I had created, as well as some artists I had researched.

One of the first, and simplest experiments I decided to develop was using the grid system as a construct for generating form; using a grid to create an image with shapes, essentially.

Overall it was a simple affair, but very visually interesting and unique in its own regard.


The next set of experiments I created were in regards to frames, or rather; turning objects into frames with hand rendered elements, namely shoes (could I make a more fragmented sentence?)

The first one was a very simple experiment, imitating the traditional and analogue 'double exposure' technique digitally, using masking and blending in Photoshop to give, essentially, the same output.
The idea behind it was I could create a great sense of depth and meaning by containing one image within another, creating an image with almost a narrative to it.
The experiment itself went very well, though it wasn't executed perfectly, and the technique itself, whilst interesting on its own, is very overdone and lacked originality.


The next illustration was inspired heavily by the pieces of work produced by Steve Simpson, framing simple illustrations and typography within a bigger construct, often one relating to the elements within it.
The initial idea with this was that I could introduce new elements of hand rendered illustration that weren't present previously, helping giving my experimentations a greater range of diversity to them and, overall, I was pleased with both the execution of tracing the shoes and then the building the illustration, as well as the end outcome.

(Steve Simpson Inspiration)

Finally, whilst I did create a variety of 'Scale demonstrations', little illustrations to help explain ideas behind scale, I didn't feel they were worth mentioning here, as they ultimately weren't going to contribute to the final output of my project (though they are still present in my sketchbook for when these concepts are going to be introduced).

One set of experimentations I did produce for this week, however, were to do with micro-macro and I felt had a much stronger baring to the project and how I wanted to develop it.
Using a wide range of 'buzz words' that relate to a specific place, I wanted to construct a much loarger element, in the form of my shoe. This was done with the aim to give the hand rendered illustration a sense of depth and personal feeling, as each word was unique and helped bring together the overall picture. This is also something I tried to bring forward with my method, using a fine-liner to painstakingly trace and add each element by hand (which took a long time) just added to those previously mentioned elements, culminating in a set of pieces I was, overall, very proud with.


About Me

I was told to make a blog, for university, and people took this very seriously. And I'm not saying that I haven't (or that there's anything wrong with serious) but I think the best work is made when you are having fun and enjoying what you do. So I'm going to make this enjoyable; both for me and those who end up reading it. And what's more fun than being corporate?! Wait. That doesn't sound correct at all. No matter! I've turned this blog (and myself!) into a brand! A company! An idea... and as batman always says, ideas can't be killed. (But I can please don't kill me) Wow. I am getting sidetracked. Fun! Excitement! Intrigue... These are some of the things you may or may not find here. Because it's mostly going to be graphics work. And writings, about graphics work. Probably both... But I've been known to do what I please. I'm a maverick, a loose cannon. You don't know what I'm going to do next. Probably some really good work. I ran out of things to say about 2 paragraphs ago, what are you still doing here? You should really be looking at all my academic work, it’s much more impressive and interesting than, whatever this is.