I know I could be pushing the formal to informal talk a little bit too close to the informal side, but I really enjoyed working on this, and I have plenty of personal stuff to talk about.
I've always wanted to work in 3D programmes: Video-game dev-kits, Modellers like blender or Animation programmes like Poser or Maya, they're just all a lot of fun.
It was just always a shame I never knew how to use any of them.
But, fortunately, I picked the Cinema 4D course and had an absolute blast learning the ins and outs of a piece of 3D software.
We were taught very simple tools and tips, how to make simple constructs and use tools to make elaborate displays and they all looked rather cool.
The first two things are things we were all taught how to do and everyone produced, the rest is all things I made as I continued to experiment.
Spinning Globe from Jack Coster on Vimeo.
(This was done with the use of a cloner and a sphere, and the texture of an atlas used to exclude certain areas.)
This was envisioned as something as a 'futuristic, holographic' crosshair that would all line up when they were aimed correctly. This was created with a combination of vectors from Adobe Illustrator and Cinema 4D, using a wireframe and extruded shape combination.
Friday, 20 November 2015
About Me
- BigLittleSquareStudio
- I was told to make a blog, for university, and people took this very seriously. And I'm not saying that I haven't (or that there's anything wrong with serious) but I think the best work is made when you are having fun and enjoying what you do. So I'm going to make this enjoyable; both for me and those who end up reading it. And what's more fun than being corporate?! Wait. That doesn't sound correct at all. No matter! I've turned this blog (and myself!) into a brand! A company! An idea... and as batman always says, ideas can't be killed. (But I can please don't kill me) Wow. I am getting sidetracked. Fun! Excitement! Intrigue... These are some of the things you may or may not find here. Because it's mostly going to be graphics work. And writings, about graphics work. Probably both... But I've been known to do what I please. I'm a maverick, a loose cannon. You don't know what I'm going to do next. Probably some really good work. I ran out of things to say about 2 paragraphs ago, what are you still doing here? You should really be looking at all my academic work, it’s much more impressive and interesting than, whatever this is.
Blog Archive
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2015
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November
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- An Introductions to Intros and Abstracting the Abs...
- "To be an artist is to be a man": How we think abo...
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- Advanced Genealogies (Thinking about things, looki...
- The History of Graphic Design
- Week 1: Experimentation
- A history of Subjectivity
- A Fantastic story about trying to get a placement.
- Cut up and Shut up
- Workshop Week: Cinema 4D
- Workshop Week: Rotoscoping animation
- Indesign workshop 2: Double Page Spreads.
- Upon Reflection (in my writing)
- Genealogies (in a bottle)
- Week 1: Research
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