The talk with Ian Anderson was a 'real talk'. It was long, had many tangents and digressions and, occasionally it felt like nothing was really said at all; but every word he said was from knowledge and passion, even if a solid ten minutes was talking about Letrasets and bands that I'm not even convinced the tutors recognised.
But, now I'm digressing...
The talk was all a slough of industry experience and various anecdotes relating to the various graphic design projects and how they were constructed and, perhaps infinitely more importantly, why.
The reason I call Ian Anderson's lecture a 'Real' Talk, is because there were some rather hard hitting truths punctuating his discussions on work.
Truths like;
"Design isn't designing, design is problem solving and (we) need to be able to
communicate the solution. (We) are not artists"
It hits home how problem and solution orientated graphic design is, and the nature of what it is we really do. "No one will pay us for drawing something pretty, or setting nice type", we need to be able to effectively interact with audiences, communicate with them, tell them our ideas.
Make them give a damn.
And even if I already knew, and hate being reminded; being told that "You don't need to like the design at the end for it to work". It's true, in College and the (admittedly few) freelance posters I did, the end result has most always had a begrudging element of compromise that I wouldn't have ever added if I had all the control... but how Ian followed it up was much more powerful and empowering, as well as making the compromise dilemma feel not as soul crushing.
"-Enjoy the solution, how you solve the problem is yours; how you choose
to represent that solution is not"
I was also fortunate to share a brief few words with him, much to his chagrin I assume, after talking for as long as he did, discussing Typography. Iain held it in such high esteem, it is simply what he kept coming back to, more than anything else, saying"No matter how much you know about typography, you need to know more"
So I asked, what is the most common typographic 'law'?
Typography isn't written, it's spoken. It needs to be heard by the audience. Are you shouting? Are you whispering? What's your inflection? It's important to consider how somehow might read your work, how someone might interpret it. Typography isn't just words on a page, it's a message. An idea you are presenting to someone. You need to make sure you present it well.
The 'real talk' was so vast and informative, I really could write for page after page about what I took away, even if the notes I took were somewhat limited.
The fact is; While Ian's talk may have lasted for hours, and covered a whole alphabet's worth of topics, everything he said wasn't as simple as a statement. It was only after he started finishing, elaborating and explaining that you began to see what was what and why...
Really, he summed it up best.
"Being a graphic designer isn't about the mark that you make; it's about why you make it"
About Me
- BigLittleSquareStudio
- I was told to make a blog, for university, and people took this very seriously. And I'm not saying that I haven't (or that there's anything wrong with serious) but I think the best work is made when you are having fun and enjoying what you do. So I'm going to make this enjoyable; both for me and those who end up reading it. And what's more fun than being corporate?! Wait. That doesn't sound correct at all. No matter! I've turned this blog (and myself!) into a brand! A company! An idea... and as batman always says, ideas can't be killed. (But I can please don't kill me) Wow. I am getting sidetracked. Fun! Excitement! Intrigue... These are some of the things you may or may not find here. Because it's mostly going to be graphics work. And writings, about graphics work. Probably both... But I've been known to do what I please. I'm a maverick, a loose cannon. You don't know what I'm going to do next. Probably some really good work. I ran out of things to say about 2 paragraphs ago, what are you still doing here? You should really be looking at all my academic work, it’s much more impressive and interesting than, whatever this is.
Blog Archive
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2015
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October
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- Process and Production, motion graphics
- "Design isn't designing": A talk with Ian anderson.
- Researching research.
- The creative process; slightly less illustrated, n...
- The idea of Ideas.
- Convergence and Conflict.
- Second life drawing session: Interior.
- Indesign: Grid Posters
- First Life Drawing Session: Exterior
- Modernism and Post-Modernism
- Test post I am in need of some test things that wi...
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October
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