Last week, there was talk on the way that modernism and post-modernism has evolved since it's inception in the the early 20th century, and the ways that design concepts and principles have changed, up until it's rapid and dramatic interruption after the September 11 attacks.
The lecture focused mainly on the contemporary elements of design; the rigidness and form of post modern themes, simple and clean designs from America and Germany, following the Bauhaus and Swiss philosophies of design.
However, the emergence of the more rebellious and less rigid forms of graphic design that began to emerge in the latter part of the 1900s were omitted or otherwise not touched upon, focusing on the cleaner and more refined designs that would clash (and do clash) with this 'unconditional' philosophy of design.
Perhaps, what we know today as 'Post-Modernism', the Swiss and Bauhaus schools of thought, are really just a slightly more contemporary continuation of Modernism; and this less rigid form of design, that practitioners like David Carson and Andy Worhol subscribe to, often created with little to no formal training, can be seen as an extension or continuation of the Dada-ism trends that tried to break away from the mainstream and provide a more emotional and person form of expression communication in art, as well as a much more raw one, coinciding greatly with the punk movement that was sweeping across the western world at the time these early designs began to make it to the public eye.
Perhaps now Post-Modernism is the culmination of the radical experimentation mixed with the more rigid and 'tried and tested' methods of the last century, the current standpoint in the long, winding evolution of Graphic Design as a discipline and its own art-form.
Monday, 26 October 2015
About Me
- BigLittleSquareStudio
- I was told to make a blog, for university, and people took this very seriously. And I'm not saying that I haven't (or that there's anything wrong with serious) but I think the best work is made when you are having fun and enjoying what you do. So I'm going to make this enjoyable; both for me and those who end up reading it. And what's more fun than being corporate?! Wait. That doesn't sound correct at all. No matter! I've turned this blog (and myself!) into a brand! A company! An idea... and as batman always says, ideas can't be killed. (But I can please don't kill me) Wow. I am getting sidetracked. Fun! Excitement! Intrigue... These are some of the things you may or may not find here. Because it's mostly going to be graphics work. And writings, about graphics work. Probably both... But I've been known to do what I please. I'm a maverick, a loose cannon. You don't know what I'm going to do next. Probably some really good work. I ran out of things to say about 2 paragraphs ago, what are you still doing here? You should really be looking at all my academic work, it’s much more impressive and interesting than, whatever this is.
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2015
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- Process and Production, motion graphics
- "Design isn't designing": A talk with Ian anderson.
- Researching research.
- The creative process; slightly less illustrated, n...
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- Convergence and Conflict.
- Second life drawing session: Interior.
- Indesign: Grid Posters
- First Life Drawing Session: Exterior
- Modernism and Post-Modernism
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